We played Kiborg and the new DLC!
✅ Prednosti
- Better graphics and fluidity on PS5
- DLC adds new regions and enemies
- Fast and brutal action
- Audio design enhances the atmosphere
- Content is meaningful and interesting
❌ Nedostaci
- No significant changes in the base game
- Difficulty may be too high for some players
- Some elements may be too dark
At the end of last year, my colleague Fabio reviewed Kiborg on the Nintendo Switch 2, and six months later we finally got the official versions for PS4 and PS5. Along with the game, the first paid DLC titled Descent arrived, which for the price of €9.99 offers exactly what its name suggests; a descent into even deeper and darker chaos.
At the core of the game, not much has changed; we got a few patches to polish the details, but what immediately stands out is the visual leap. The PS5 version brings significantly better graphics and fluidity compared to the Switch, making this brutal world even more striking.
What is KIBORG actually? If you are new to this world, KIBORG is at its core a no-holds-barred beat’em up with rogue-lite progression. The game mixes shooting, brawling, cybernetic upgrades, and mutations into a bloody cocktail where each run of the main character, Morgan, turns him into an increasingly dangerous beast. The game gives you free rein to load him up with the craziest cyber add-ons and modifications, and through a detailed skill tree, you can tailor exactly the kind of meat grinder machine you want. This cycle of violence is perfectly complemented by Descent, giving you even more space to test the wildest builds. The game irresistibly reminds me of Batman, i.e., the Arkham series, where you bounce from enemy to enemy while performing various combinations of attacks and trying to maintain the longest chain of broken villains without taking a hit yourself.
As for the technical aspects, the game literally flies on PS5. While the Switch struggled in chaotic scenes, here it runs at a locked 60 frames per second, which is an absolute rebirth for a genre where milliseconds decide combo chains. Visually, the neon and darkness of Omega-201 look solid; shadows are sharper, and the effects of blood, explosions, and cybernetic add-ons give the game the much-needed "punch." The audio design perfectly follows this visual chaos. The heavy soundtrack and gloomy, industrial sounds in the background amplify the tension as you fight through hordes of villains, and every hit and bone-crunching sound feels dirty and satisfying.
Even more beatings in the depths of Omega-201, Descent is the type of DLC that seems to scream: "Here you go, since you asked for more beatings!" If you survived the base and thought you were gods of the Omega-201 sector, this expansion will quickly bring you back down to earth. This is not just a cosmetic addition; you get three completely new regions, over 10 new types of enemies, and three bosses that will make your palms sweat. For those who enjoy masochism, there are also additional difficulty levels that forgive not a millimeter of mistakes.
The new locations take Morgan to places where the sun doesn't shine, through flooded ancient ruins, an abandoned megacorporation KENKOU factory, and dark lower levels that resemble a nightmare more than classic cyberpunk. If you like to learn mechanics "the hard way," this is your new favorite destination.
The story that digs into decay Although the focus is on brutal action, the story remains dark and raw. Morgan Lee is still trapped in the violence of Omega-201, but this time the descent feels more personal. The secrets of KENKOU are buried deep, and the mysterious Substance is no longer just background noise; it becomes the core of the problem. Descent gives you a real reason why you dig through that decay, proving that this is not just "more content for the sake of it," but a meaningful continuation of one of the more interesting indie games in recent times.
Cyborg has finally received the version it deserves on PlayStation 5, and Descent fits like a glove. For less than ten euros, we got a top-notch sequel to this bloody cocktail that wants to be nothing more than what it is—an uncompromising, fast, and brutal rogue-lite. If you're ready for a new dose of quality masochism, crafting sick builds, and even more broken bones, Omega-201 is waiting for you. Morgan Lee is back in action, and you just prepare to learn this time that the beatings will be learned the hard way.
A copy of the game for review purposes was provided by the publisher Sobaka Studio.